Mainly bugfixes and small improvements over the first release. Game stats are now displayed on the end game screen. I reworked the message system - now there's a message layer on top of the map. Once anything interesting happens, a yellow "?" mark will appear on that tile. If the message is important, it will be a yellow "!". When mouse is over the marker, the message will be shown in the message bar. Once the turn has ended, all old messages disappear. That mostly solves the problem of having too much happening during a turn and ending the turn would leave the user confused.
Take a look at it here: http://starinfidel.co.cc/drwest/
great improvements!
ReplyDeletethe question mark helps a lot in learning the game. There should be one above humans that just started to panic.
the endscreen messages feel weird being so far at the left. I recommend: either center the small messages or left-align the endgame message.
it might help if there was a message above fields where the ! has been placed (zombies will move here). especially helpful when hidden behind humans/zombies.
> There should be one above humans that just started to panic.
ReplyDeleteWill do that.
> the endscreen messages feel weird being so far at the left. I recommend: either center the small messages or left-align the endgame message.
I don't know, seems okay to me... If all messages will be centered it'll be ugly. So it'll have to be centered relative to the maximum stats message width - which will be a lot of code for this part.
> it might help if there was a message above fields where the ! has been placed (zombies will move here). especially helpful when hidden behind humans/zombies.
Well, red markers will be on top of any game objects. But I'll do that in case when there are no messages under the red marker.